Sep 24, 2008, 06:07 AM // 06:07
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#1
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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Cripshot or Burning Arrow... The stronger split?
Just seeing what you high end gvg players are using, and why?
I personally feel Burning Arrow is the stronger with taking Pin Down. Now on the other hand you have Cripshot with Sloth's but even before the "small nerf" I never found it very powerful unless put into a spike builds (I think Hunter's offers more value on a kd during spike).
So lets hear your thoughts.
EDIT: I have done zero math on what would be stronger having Burnings +dmg or getting the full potentional of Sloth's (do not know the formula).
pink
Last edited by Mr Pink57; Sep 24, 2008 at 06:08 AM // 06:08..
Reason: math equation
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Sep 24, 2008, 07:24 AM // 07:24
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#2
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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My opinion is that cripshot is more powerful because it can be used both offensively and defensively, as well as being pretty powerful solo. Although thats not based on tonnes of experience.
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Sep 24, 2008, 07:26 AM // 07:26
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#3
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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Incindiary Arrows, or however you spell that.
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Sep 24, 2008, 07:43 AM // 07:43
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#4
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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i find IA very weak on a split due to NPC's really not being bunched up until you get to the lord. Which even then they aren't really that close. I think IA does a much better job 8v8 due to being able to spread so much degen so fast. Basically the "lazy" elite.
pink
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Sep 24, 2008, 07:56 AM // 07:56
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#5
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Agree with Lumi. Dual use FTW.
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Sep 24, 2008, 07:57 AM // 07:57
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#6
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Depends on how and why you are splitting. Cripshot's power comes from hampering movement, burning's power come from increased pressure. Figure out which one helps your split more.
I haven't really played against incendiary arrows on the split much, but on the split it so far hasn't impressed me. At the stand it is formidable, but on the split it only ever hits more than one target when both knights are pulled.
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Sep 24, 2008, 12:31 PM // 12:31
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#7
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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it depends on how you split.
if you only expect to regularly split the ranger, then burning arrow. a cripshot simply can't kill anything fast enough. yes, you can harass the flagger from hell and back, but you'll never going to stop him. in today's meta of super ubersnares (hidden caltrops), more than likely the cripshot will get snared and killed.
if you regularly split a warrior alongside the ranger, then cripshot might make sense.
in today's ubersnare meta however, burning arrow wins.
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Sep 24, 2008, 02:56 PM // 14:56
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#8
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Inc. Arrows if you're bad, otherwise Magebane.
Burning Arrow if you plan on splitting a lot.
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Sep 24, 2008, 03:08 PM // 15:08
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#9
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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I find Melandrus Shot to be quite effective as well and maybe worth a mention.
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Sep 24, 2008, 05:48 PM // 17:48
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#10
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Re:tired
Join Date: Nov 2005
Profession: W/
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Ranger outside of NPC range with BA and a flatbow DPSing the Lord = winning games.
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Sep 24, 2008, 06:00 PM // 18:00
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#11
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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If you have a good mobile frontline, cripshot wins (melandru's isn't as reliable, although fun). If however you have a lazy and/or spike frontline, incendiary. Magebane can't outdo the effectiveness of easy condition spreading (with incendiary), imo. And BA would only be better in split-heavy build, if you also had pin down, and if your damage dealers aren't very good. Relying on the utility slot as a direct damage source is silly.
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Sep 24, 2008, 06:04 PM // 18:04
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#12
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Jungle Guide
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That's kind of a silly question.
I think a really gross overgeneralization is:
Burning Arrow (offensive split)
Cripshot (defensive split)
Incendiary Arrows (stand)
Magebane (stand / owning rangers and weapon of warding in splits)
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Sep 25, 2008, 03:04 PM // 15:04
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#13
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by JR
Ranger outside of NPC range with BA and a flatbow DPSing the Lord = winning games.
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No.
And I think it's time you stop giving advice about a game that you haven't played for a year and a half and has had significant changes since.
Go troll World of Warhammer forums or something.
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Sep 25, 2008, 03:18 PM // 15:18
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#14
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Wilds Pathfinder
Join Date: Nov 2006
Guild: phantasmagoria
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Cripshot is da shit ;
Make sure your stand team is strong like bear ; split of cripshot [ r/me ] , frontliner , rit and pew pew .. they can't stop you unless you really suck
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Sep 25, 2008, 05:24 PM // 17:24
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#15
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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It all depends on the rest of your build and what you're intending to do. But if you're planning on having a dynamic split where various characters can run around, and don't have many other snares in the build, cripshot would be better. If you're planning on splitting just the ranger or just a ranger and warrior or something then BA would probably be better. Of course IA is so super powerful at stand that I'd still take that over the other two because it's still average on splits but makes up for the fact that it's way better at stand.
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Sep 27, 2008, 02:32 PM // 14:32
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#16
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Like Angra said, Incendiary Arrow is much better than Burning Arrow in large engagements and only slightly worse in small ones. If flexibility matters to you at all, IA > BA. Cripshot is another beast entirely: often just as good, just different. Melandrus Shot is a fly in the ointment, Im not sure how good it is. I dont think our ranger, Taelith, is very keen on it... but it seems to work ok for pH, whom we play every night.
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Sep 27, 2008, 10:28 PM // 22:28
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#17
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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The way I see it, considering it's a split build:
If your warrior are good/do something other than calling spikes, crip shot.
If your warriors suck balls and your ranger is good, burning arrow.
If your ranger is bad and so are your warriors, no ranger, or INC arrows.
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Sep 27, 2008, 10:39 PM // 22:39
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#18
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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Quote:
Originally Posted by Burton2000
I find Melandrus Shot to be quite effective as well and maybe worth a mention.
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Long recharge, low-ish damage, conditional conditions, it's ok, but not great.
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Sep 28, 2008, 12:57 AM // 00:57
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#19
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by IMMORTAlMITCH
No.
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Worked pretty well for [sup]
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Sep 30, 2008, 03:11 PM // 15:11
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#20
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Ascalonian Squire
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depends on how you split .. I prefer BA though.
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